I run a standard Boon Prot build for Urgoz:
Mo/Me
Reversal of Fortune
Mend Condition
Protective Spirit
Signet of Devotion
Heal Party/Rebirth
Holy Veil
Mantra of Recall
Divine Boon
Without Heal Party:
16 DF, 10 Prot, 9 Insp
With Heal Party:
15DF, 9 Prot, 9 Heal, 9 Insp
The difference between a 1/4 second and 3/4 second can be life and death, which is why I run Boon Prot over Healing.
Mend Cond > Ailment because you can depend on other monks to remove conditions on yourself.
Mantra > Drain, personal preference. I like to stay away from the action as much as possible.
Veil > Insp Hex, though hex removal isn't a priority in Urgoz (your team can manage fine without it), I tend to bring Veil just for safety. I use this over Insp Hex for the heal from DF/Boon and the faster recharge.
If there aren't enough Heal Parties in the group build, I fit it in my bar. Dropping Boon while spamming Heal Party helps with energy. If Rebirth is also desperately needed, then I dump hex removal and put in Rebirth instead.
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